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Death Mark


Cast, Cooldown and Cost

  • Physical School
  • Instant Cast Time
  • 10 Sec Cooldown
  • 1 Sec Global Cooldown
  • 20 yd Range
  • 6 Sec Duration
  • 25 Energy + 1–5 Combo Points
  • Defense: Melee
  • Dispel: Curse

Class

  • Rogue

Requirements

  • Level 40

Effects

  • #1 Apply Aura Periodic Damage Unit Target EnemyEvery 6 Sec
  • #2 Apply Aura Dummy Unit Target Enemy

Flags

  • Is Ability
  • Not Shapeshifted
  • Do Not Sheath
  • No Active Defense
  • Allow While Stealthed
  • Finishing Move Damage
  • Discount Power On Miss
  • No Initial Threat
  • Cant Crit
  • Always Hit
  • Ignore Damage Taken Modifiers
  • No Partial Immunity
  • Suppress Weapon Procs
  • No Partial Resists
  • Ignore Caster Damage Modifiers
  • Aura Points On Client
  • Ignore Positive Damage Taken Modifiers

Category

  • Subtlety #39

Modified By

  • Coup de Grace #14162
  • Noxious Breath #1216484
  • Eureka! #1259812

Patch History

  1. changed 1.60.1.70755 + Talent · 25 → 20 yd range · − Requires Level 40 · +1 more Show Hide
    Death MarkRank 1
    Talent
    25 Energy / 1 to 5 Combo Points25 20 yd range
    Instant10 sec cooldown
    Requires Rogue
    Requires Level 40
    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
    1 point : 12% stored, [63 [((63 + 102 + 0.04 * (((( + ) - (Mainhand Weapon Damage + Mainhand Weapon Damage)) * 7) ( / Mainhand Weapon Speed)] cap before critical strike.
    100 + 1)) * 1] damage cap
    2 points: 24% stored, [63 [((63 + 204 + 2 * 0.04 * (((( + ) - (Mainhand Weapon Damage + Mainhand Weapon Damage)) * 7) ( / Mainhand Weapon Speed)] 100 + 1)) * 1] damage cap.
    cap
    3 points: 36% stored, [63 [((63 + 306 + 3 * 0.04 * (((( + ) - (Mainhand Weapon Damage + Mainhand Weapon Damage)) * 7) ( / Mainhand Weapon Speed)] 100 + 1)) * 1] damage cap.
    cap
    4 points: 48% stored, [63 [((63 + 408 + 4 * 0.04 * (((( + ) - (Mainhand Weapon Damage + Mainhand Weapon Damage)) * 7) ( / Mainhand Weapon Speed)] 100 + 1)) * 1] damage cap.
    cap
    5 points: 60% stored, [63 [((63 + 510 + 5 * 0.04 * (((( + ) - (Mainhand Weapon Damage + Mainhand Weapon Damage)) * 7) ( / Mainhand Weapon Speed)] 100 + 1)) * 1] damage cap. cap
    tags 307 5427
    last_rank empty 1325758
    range_max 25 20
    first_rank empty 1316709
    learned_at empty 1
    skill_up_count 0 1
    orange_difficulty empty 1
  2. added 1.60.1.70532 First seen

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