Early access
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Death Mark
Cast, Cooldown and Cost
- Physical School
- Instant Cast Time
- 10 Sec Cooldown
- 1 Sec Global Cooldown
- 20 yd Range
- 6 Sec Duration
- 25 Energy + 1–5 Combo Points
- Defense: Melee
- Dispel: Curse
Class
-
Rogue
Requirements
- Level 40
Effects
- #1 Apply Aura Periodic Damage Unit Target EnemyEvery 6 Sec
- #2 Apply Aura Dummy Unit Target Enemy
Flags
- Is Ability
- Not Shapeshifted
- Do Not Sheath
- No Active Defense
- Allow While Stealthed
- Finishing Move Damage
- Discount Power On Miss
- No Initial Threat
- Cant Crit
- Always Hit
- Ignore Damage Taken Modifiers
- No Partial Immunity
- Suppress Weapon Procs
- No Partial Resists
- Ignore Caster Damage Modifiers
- Aura Points On Client
- Ignore Positive Damage Taken Modifiers
Category
-
Subtlety #39
Modified By
-
Coup de Grace #14162 -
Noxious Breath #1216484 -
Eureka! #1259812
Patch History
-
changed + Talent · 25 → 20 yd range · − Requires Level 40 · +1 more Show Hide
Death Mark Rank 1 Talent25 Energy / 1 to 5 Combo Points 2520 yd rangeInstant 10 sec cooldown Requires RogueRequires Level 40Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
1 point : 12% stored,[63[((63 + 102 + 0.04 *(((( +)- (Mainhand Weapon Damage + Mainhand Weapon Damage))*7)( /Mainhand Weapon Speed)] cap before critical strike.100 + 1)) * 1] damage cap
2 points: 24% stored,[63[((63 + 204 + 2 * 0.04 *(((( +)- (Mainhand Weapon Damage + Mainhand Weapon Damage))*7)( /Mainhand Weapon Speed)]100 + 1)) * 1] damagecap.cap
3 points: 36% stored,[63[((63 + 306 + 3 * 0.04 *(((( +)- (Mainhand Weapon Damage + Mainhand Weapon Damage))*7)( /Mainhand Weapon Speed)]100 + 1)) * 1] damagecap.cap
4 points: 48% stored,[63[((63 + 408 + 4 * 0.04 *(((( +)- (Mainhand Weapon Damage + Mainhand Weapon Damage))*7)( /Mainhand Weapon Speed)]100 + 1)) * 1] damagecap.cap
5 points: 60% stored,[63[((63 + 510 + 5 * 0.04 *(((( +)- (Mainhand Weapon Damage + Mainhand Weapon Damage))*7)( /Mainhand Weapon Speed)]100 + 1)) * 1] damagecap.captags 307 5427last_rank empty 1325758range_max 25 20first_rank empty 1316709learned_at empty 1skill_up_count 0 1orange_difficulty empty 1 - added First seen
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